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🎵The Power of Music in Games 🎵

  • Writer: rattacookie
    rattacookie
  • Apr 18
  • 2 min read

Updated: Aug 12

Today I wanna talk about music in games, and how it sets the tone of a scene.

We all know we need graphics to see what's going on, and text to understand the story—but maybe one of the most important things is something we often take for granted: music.

Music contributes almost 50% of what we emotionally experience in a scene—whether it's sad, happy, or exciting.

Without music, it just doesn’t translate well. The impact is gone.

So with that in mind, I asked Floxaz (Floxaz_Music) to help me design sound and music—starting with the overworld.

There are plenty of ways to get music into your game, but when it comes from a friend who puts real time and effort into it, you can feel what a moment is meant to be about.

As of today, we’re adding custom music to Nyx, made by Floxaz_Music, to make the story hit even harder than we originally planned.

Besides that, I’ve finished the desert zone, called The Plains of Havoc.

It’s a dangerous place where all the unwanted, mutated people and animals are discarded.

Right now, we're averaging about an hour of gameplay—that’s if you skip through the story and just progress straight from the start to the current end of what I've made.

That number means nothing and everything:

It shows how early we still are in development, but also how big and how great the game is going to be.

We’ve also added a new major character: Perle, who comes with his own backstory.

I’m sure you guys will come to love him.


🎶 Question of the Week: 🎵

What’s your favorite game theme song?


Mine is definitely Lufia II’s battle theme—I still rock out when it pops up in my playlist.

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