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My Journey in Developing the Largest Dungeon Yet and Enhancing My Skills

  • Writer: rattacookie
    rattacookie
  • Apr 21
  • 2 min read

Updated: Aug 12

Hello everyone happy Monday its time for a new post. I'm excited to share the thrilling and challenging path I've travelled while creating the 3th dungeon. This one is not just bigger; it’s a significant leap in my capabilities as a developer. The time I’ve put a lot of time into this one and it has tested my development skills.


i found out that developing a dungeon is more than just placing floors and walls specially in a RPG i designed new puzzles and a whole new mechanic into the game to solve those puzzle. while it took alot of time im very proud of it and i learned a lot of new things


The Scale of the Fourth Dungeon


This new dungeon is designed to be larger and more complex than my previous ones. I aimed to develop an environment where players would tackle intricate puzzles, and face formidable foes.


Improving Development Skills


With each dungeon I create, my development skills improve. I've learned to appreciate the nuances of flow and pacing, as well as how to implement complex mechanics.


For instance, I’ve introduced a more advanced event system for this dungeon. Now, players can use a whole new item designed to open up earlier paths to uncover secrets, secrets that unlock lore, gameplay and who knows what that is for you to find out.


Creating Engaging Content


As a gamer at heart, I understand the importance of creating captivating content that keeps players engaged. I've invested considerable time in ensuring that every area of my game

has something interesting going on


For example:

  • Hidden rooms filled with rich lore.

  • secret lore, new allies,


Drawing inspiration from classics, such Lufia and Lufia 2, I balance nostalgic elements with modern design. This dungeon allows me to experiment while also honoring the mechanics that define the RPG genre.


Reflecting on Growth


Throughout my journey in developing the largest dungeon to date, I’ve not only improved my technical skills but also deepened my understanding of what makes a game truly engaging. The careful planning, variety of mechanics, and attention to detail all contribute to crafting an exciting adventure.


As I continue to refine this dungeon and prepare to share it with the world, I feel hopeful and curious about how it will resonate with players. Each step in this creative process is another chance to grow as a developer.


I appreciate the challenges and lessons learned along the way. Equipped with the tools and skills I’ve acquired, I look forward to new projects that push the limits of game design in the future. Until next time.

Question of the week

Who is your favourite NPC and why.



2 Comments


Alannah Hunt
Alannah Hunt
Apr 21

I really like that one guy that said, "Woof" In that village in the plains of havoc. That was some wisdom I needed in my life.


ree

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editka_
editka_
Apr 23
Replying to

that is some century old wisdom everyone needs, very important information....



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