development - demo release date
- rattacookie
- Aug 27
- 2 min read
Updated: Aug 27
Hey Everyone, hope you’re all doing good!
Big update today — something I know you’ll be interested in, so keep reading.
The Team
First things first, let me introduce the people behind the scenes. These are the folks who make Nyx Legacy possible:
Spud – helps me with everything on the business side, from brainstorming ideas to marketing.
Anna – main artist, creates everything from monster designs to characters and animations.
Editka – supports Anna with all things art-related.
Floxaz – makes all the music for Nyx Legacy and future games.
Corey – recently joined, runs the website and may take on more projects down the road.
We’ve built a solid base. Everyone has their role, and honestly, I couldn’t be more thankful for this team.
Game Progress
The last couple of weeks I’ve been pushing hard to get a playable demo ready.
One of the biggest changes: I reworked the dialogue to have a more old-school, game-like feel. Honestly, I’m really happy with how it turned out — the characters feel like they’re actually talking to each other now.


Custom Plugins
To speed up development (and to make the game more fun), I’ve been writing my own plugins:
Randomized Monster Pool (Weighted System): lets me decide which monsters appear in which areas without spending 100s of hours setting up battles. It keeps encounters fresh and saves me tons of time.
HoTs/DoTs System: healing-over-time and damage-over-time spells, with a chain system so I can create multi-stage magic effects.
Difficulty Modes: Easy for people who just want the story, Normal for a light challenge, and Hard for those who want to get wrecked.
Level-Up Revamp (my favorite): instead of the boring default level-up system, I built one that gives random stat growths from a “pool” of bonuses. It makes leveling feel more dynamic and exciting.
Demo Release
And now the part I’m most proud of: the demo will release on January 28th.Stay tuned — more info coming soon.
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