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development - demo release date

  • Writer: rattacookie
    rattacookie
  • Aug 27
  • 2 min read

Updated: Aug 27

Hey Everyone, hope you’re all doing good!

Big update today — something I know you’ll be interested in, so keep reading.

The Team

First things first, let me introduce the people behind the scenes. These are the folks who make Nyx Legacy possible:

  • Spud – helps me with everything on the business side, from brainstorming ideas to marketing.

  • Anna – main artist, creates everything from monster designs to characters and animations.

  • Editka – supports Anna with all things art-related.

  • Floxaz – makes all the music for Nyx Legacy and future games.

  • Corey – recently joined, runs the website and may take on more projects down the road.

We’ve built a solid base. Everyone has their role, and honestly, I couldn’t be more thankful for this team.

Game Progress

The last couple of weeks I’ve been pushing hard to get a playable demo ready.

One of the biggest changes: I reworked the dialogue to have a more old-school, game-like feel. Honestly, I’m really happy with how it turned out — the characters feel like they’re actually talking to each other now.

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Custom Plugins

To speed up development (and to make the game more fun), I’ve been writing my own plugins:

  • Randomized Monster Pool (Weighted System): lets me decide which monsters appear in which areas without spending 100s of hours setting up battles. It keeps encounters fresh and saves me tons of time.

  • HoTs/DoTs System: healing-over-time and damage-over-time spells, with a chain system so I can create multi-stage magic effects.

  • Difficulty Modes: Easy for people who just want the story, Normal for a light challenge, and Hard for those who want to get wrecked.

  • Level-Up Revamp (my favorite): instead of the boring default level-up system, I built one that gives random stat growths from a “pool” of bonuses. It makes leveling feel more dynamic and exciting.

Demo Release

And now the part I’m most proud of: the demo will release on January 28th.Stay tuned — more info coming soon.

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